
The Lady (Endurance and Personality) is, as ever, a prime choice. The only way you can improve your Agility (chance to hit, chance to dodge, max fatigue and stagger resist) is to use a shield.Ī useful birthsign for the fighting rogue is the Warrior. If you prefer your rogue with an Axe, better armour, and less charm, pick the Nord: Your Agility will be low (30) reducing your chance to hit, but with 50 strength, when you do, it will hurt! You'll also enjoy a +10 Medium Armor. Either way, you'll enjoy a nice buff in your Light Armor, Long Blade and Athletics. If you want more hitpoints at level one, go with the male (Endurance 40) but if you want to be better with Speechcraft and Mercantile from the start, choose the female (40 personality). The male Dunmer stands out with excellent Speed (50) a well as good Agility and Strength (40).

The governing attributes for the rogue's skills are indeed, first and foremost speed (3 skills) followed by Strength (Long Blade and Axe), Personality (Speechcraft and Mercantile) and Agility (Light Armor and Block).

Skills, Race, and Birthsignįor the Rogue, we are looking at personality and speed. For more general role-playing mod recommendations, you can check this guide. So instead, I want to suggest ways to play a class and mods that can make the experience fresh and more unique. In addition we tend to always want to play the same way, with the same style, the same weapons, the same game play. This series is not about the ultimate build, let's face it, sooner or later your character will be a god-killer whether you min-max or not. The NPC will offer you a price for 1 Skooma.For those who watch my let's plays and livestreams, you'll know that we're all about role-playing and not at all about min-maxing. Sell Skooma by selecting the "Skooma" dialogue option (you must have this as a dialogue topic already). Itr edits the Skooma dialogue option, and adds 9 NPCs to a new "Skooma Dealer" Faction, but that's about it. This mod should be compatible with most other mods.

* There are 9 other NPCs who will now purchase Skooma. * Selling Skooma to Khajiit will raise their disposition, refusing their offer will lower it * Price is dependent on your Mercantile, Speech, Personality and Luck, as well as the NPC's disposition towards you. It was designed to be balanced against, and complement my "Create Skooma" mod:, which lets you craft Skooma using moon sugar and a Skooma pipe. This mod adds a dialog option to sell Skooma to any non-slave Khajiit, as well as a number of other sketchy individuals.
